Gestures should always receive one of such events in order to be activated,
and the propagation mechanism will ensure they do so if the original event
was caught up the widget hierarchy by another gesture that is now declining
the sequence.
/* Fall through */
case GDK_TOUCH_UPDATE:
- if (_gtk_gesture_update_point (gesture, event, TRUE) &&
+ if (_gtk_gesture_update_point (gesture, event, FALSE) &&
_gtk_gesture_check_recognized (gesture, sequence))
g_signal_emit (gesture, signals[UPDATE], 0, sequence);
break;